- Logical thinking
- Problem solving
- Spatial awareness
- Transformation skills
Students can experiment with rotation and reflection by directing Dublox (the yellow block) across the floating terrain to the goal. The trick is Dublox can only move a certain number of tiles at a time, in only 4 directions. One false move and…over the edge you go!
As the game increases in difficulty the student gains over time a strong sense of spatial awareness and the effects of rotation and reflection on the object.
It’s also HUGE fun. We bet you send Dublox hurtling off the edge at least as often as you reach the target
How does Dublox work?
You must guide the Dublox, a small and surprisingly athletic block, across the board to the goal without falling off.
The player must manoeuvre the block to the correct area and position by flipping the block into the right space using the arrow keys on their keyboard. If the block goes outside the board then the block vanishes and the level must be started again. Each level is different and requires the student to approach the puzzle in a slightly different way.
The game tracks how many steps have been taken in the game, and how many steps have been taken in the level and displays it in the bottom right of the screen.
The player earns bronze, silver, or gold medals based on their performance in the level. The player can also unlock achievements such as “Tasting” for completing the first 7 levels or “Brainy” for unlocking all of the bronze medals.
The player can restart levels if they get stuck or just roll their Dublox off the ledge to start again. Although the steps used is kept in the player’s total it doesn’t affect their ability to earn medals on individual attempts. The game remembers where you left off so the player won’t lose their place if they stop playing.
What makes it a good educational game?
- The game allows students to explore transformation and rotation and apply it to problems giving them a deeper understanding of the topic.
- The game is replayable and students can compete against each other and themselves to get the medals and least amount of steps.
- The game encourages experimentation and the player loses nothing by failing. As students can work out themselves what works and what doesn’t they get a firmer grasp of the principles and uses of the concepts.
- For any students getting frustrated they can watch the related BrainPOP movies under the game without having to navigate away from the game or losing their place.
- Like all the GameUp games, Dublox has a dedicated quiz that you can use to check students’ comprehension before or after the game.
- The game works really well used as a class resource on an interactive whiteboard or equally can be used individually or as homework.
Using the game with a class – hints and tips
- The controls in this game can perplex initially but kids often get the concept very quickly. Fight the urge to explain and instead let them have a few goes until they get a feel for it. If they master it independently it will boost their confidence.
- This game is great to use as a front of class resource. Maybe get the whole class working together to solve the puzzles or split them into two competing teams. I pick a student from each team to have a certain number of goes at the controls before it passes to the next student/team (I usually accompany then until they win or up to three attempts). I encourage team members to discuss tactics and work together to solve the problems.
- I find it useful to discuss with students how transformation and reflection can be useful in day to day life and encourage them to think of examples.